Co-founded an indie game development LLC. Shipped Schedazzle (event scheduling app) and Box Dog (hidden object game). Contract AR work for Niantic (Gnome Hunt, Fairy Finder).
DevOps engineer and technical producer. Built Jenkins CI/CD pipeline, Discord bot, QA department from scratch.
Claude Developer Misery Index — real-time outage sentiment dashboard. SnapLayout — room layout planner. Examined — philosophy alignment quiz. Parsed — daily code puzzle. Beamlab — daily laser puzzle.
Longest-running personal project. Started as a UCI course project, evolved through glassmorphism design to the current arcade TCG experience. Built with Claude Code.
Spooky Spoils (IEEE + VGDC awards), Going Home, Left 2 Die (2nd Place VGDC 2015), Monochrome Memories, Scuminvaders, Life of Py, Scallywags, Date or Die.
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