Co-founded an indie studio. Shipped Schedazzle (event scheduling app) and Box Dog (hidden object game). Contract AR work for Niantic (Gnome Hunt, Fairy Finder).
Technical Producer & Unity Engineer. Built Jenkins CI/CD, Discord bot; established the QA process.
Claude Developer Misery Index — near real-time outage sentiment dashboard. SnapLayout — room layout planner. Examined — philosophy alignment quiz. Parsed — daily code puzzle. Beamlab — daily laser puzzle.
Longest-running personal project. Started as a UCI course project, evolved through glassmorphism design to the current arcade TCG experience. Built with Claude Code.
Spooky Spoils (IEEE + VGDC awards), Going Home, Left To Die (2nd Place VGDC 2015), Monochrome Memories, ScumInvaders, Life of Py, Scallywags, Date or Die.
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