Left To Die
Jan 2015 — Made with Python using Pygame.
Team Roster
- Andrew Steven Chau - Designer/Programmer
- Max R. Chung - Project Manager/Programmer/Artist
- Kinsey Lynaugh - Programmer/Designer
- Hector Martinez - Programmer
Description
A puzzle platformer in which the player has to switch between two inverted worlds in order to make it to the end.
When switching worlds, every regular block becomes a spike block and every spike block becomes a regular block. Players' scores are determined by how many lives they have at the end of the game.
Awards
2nd Place — VGDC 2015 Winter Game Jam